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When the Moon Blooms

Visual Novel, Stat-Raising, Farming, Dating Sim | PC
Role

Project Lead, Visual Director (Graphics, UX/UI, Character Sprites, Item Art), Writer

Tools Used

Adobe Creative Cloud (Photoshop, Illustrator, After Effects), Procreate, Ren'Py, Figma

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"Whatever you choose to do with the farm kiddo, I know it'll be in good hands..."

When the Moon Blooms is an upcoming visual novel stat-raising hybrid game being developed by Galaxsea Worlds, inspired by mechanics found in beloved games such as Stardew Valley, Story of Seasons, and Tokimeki Memorial. Players can pick unique traits, manage their stats, and raise their relationships. This unique blend of interactive narrative and stat-management offers players a new journey in the well-travelled farming sim genre.

As the Project Lead & Visual Director for the game, I manage a team of 10 people, overseeing the production and implementation of all visual assets (background art, character concept and sprites, CG art, item art), SFX, programming, and narrative writing. I am responsible for delegating tasks, running weekly team meetings, organizing documentation, as well as producing a majority of the assets (character sprites, GUI, and writing).

GUI

Designer: Abby Jocson, Created in Adobe Illustrator

Character Sprites

Sprite Artist: Abby Jocson | Concept Artist: soup

Background Art

BG Artist: Tara Asadi | Visual Direction: Abby Jocson

CG Artist: hagihino | Visual Direction: Abby Jocson

Currently open to full-time employment opportunities and other creative projects, let's work on something great!