When the Moon Blooms
Visual Novel, Stat-Raising, Farming, Dating Sim | PC
Role
Project Lead, Visual Director (Graphics, UX/UI, Character Sprites, Item Art), Writer
Tools Used
Adobe Creative Cloud (Photoshop, Illustrator, After Effects), Procreate, Ren'Py, Figma

Art by hagihino
"Whatever you choose to do with the farm kiddo, I know it'll be in good hands..."
When the Moon Blooms is an upcoming visual novel stat-raising hybrid game being developed by Galaxsea Worlds, inspired by mechanics found in beloved games such as Stardew Valley, Story of Seasons, and Tokimeki Memorial. Players can pick unique traits, manage their stats, and raise their relationships. This unique blend of interactive narrative and stat-management offers players a new journey in the well-travelled farming sim genre.
As the Project Lead & Visual Director for the game, I manage a team of 10 people, overseeing the production and implementation of all visual assets (background art, character concept and sprites, CG art, item art), SFX, programming, and narrative writing. I am responsible for delegating tasks, running weekly team meetings, organizing documentation, as well as producing a majority of the assets (character sprites, GUI, and writing).
GUI
Designer: Abby Jocson, Created in Adobe Illustrator
Character Sprites
Sprite Artist: Abby Jocson | Concept Artist: soup
Background Art
BG Artist: Tara Asadi | Visual Direction: Abby Jocson
CG Artist: hagihino | Visual Direction: Abby Jocson
Currently open to full-time employment opportunities and other creative projects, let's work on something great!